At first glance, BloodMoney presents a soft pink background and cute cartoon characters, giving the impression of a lighthearted game. However, the plot behind it is disturbingly dark and deeply unsettling. You play as a character who desperately needs $25,000 to pay for a medical bill. That's when you meet Harvey Harvington, a man who offers to pay you cash in exchange for hurting him.
The character Harvey Harvington in this game
At first, your clicks feel harmless, like a gentle poke or a tickle. However, new options are soon introduced that allow you to earn more money per click. By using tools such as needles, scissors, or knives, your earnings increase significantly, but so does Harvey's suffering.
This raises a disturbing moral question: How much pain are you willing to inflict on Harvey Harvington to get the money you need?
BloodMoney is a creative mix of a casual clicker like Brainrot Clicker and a psychological horror game. Unlike traditional clickers, this game forces you to confront the consequences of your actions, as every decision you make has weight.
At first glance, BloodMoney uses soft, friendly colors that create a false sense of comfort. But once you start purchasing tools to increase your earnings, both the visuals and the storyline take a much darker turn.
Each click hurts Harvey Harvington, but it also earns you more money. As your tools become more dangerous, the moral cost becomes harder to ignore.
Will you stop before causing life-threatening injuries? Or will you keep clicking, blinded by the promise of fast cash? In the end, which will win - your greed or your conscience?
Your choices determine how the story ends. BloodMoney features three distinct endings:
Good Ending
You earn exactly $25,000 to cover the medical bill, and Harvey survives without major harm.
Normal Ending
Harvey suffers minor injuries, and you manage to get the money. However, there's a catch - he might sue you.
Bad Ending
You injure Harvey so severely that he can't move. Gripping your pile of blood-soaked cash, you flee the scene by car. But as you drive away, a terrible realization dawns - you never even needed the money.